Single player roguelike game inspired adventure game - implementation

Now it’s time to implement your adventure game!

Obligatory requirements from client (10 points):

  • Prepare a story:

    • an introduction screen,
    • a character creation screen,
    • a win/lose screen,
  • Create a hall of fame screen (highscores) - name, max level, time spent, monsters killed etc.

  • Create an about screen (info about authors!) and how-to-play screen (how to move, attack, drink potions etc.)

  • Think about at least 3 different levels/areas. Each of them should have an unique “feel” - different color and objects, different enemies etc.

  • Player would like to gather at least 5 different items (all items must have a name, a type and a weight) Types of items depends on the story of your game - i.e.

    • Clothes
    • Food
    • Weapons
  • Player could be able to display detailed info about inventory - a table containing full information about collected items, as well as available storage.

  • Player would like to meet some challenges (for example some kind of puzzles or riddles) to progress through the game - i.e. to move from one level to another.

  • At the end of the game player would like to meet THE BOSS (use ASCII art, at least 5x5 characters, different colors). To defeat boss you have to play hot-cold game (sounds familiar? :) and win. Thanks to defeating Boss player will feel proud of (him/her)self.

Project management

Use this template for planning and project management: Burndownchart for Rogulike project

Work with GitHub Classroom repository: https://classroom.github.com/g/RsX8kb5x

Good luck & have fun ;)